Thomas Durbin

Gameplay and graphics programmer

Skilled at Unreal Engine 5, I have great understanding of the engine and it’s tech; fully utilizing Unreal Engine to create what is needed. I am proficient in graphics programming and have knowledge in using C++. I implement various methods to optimize what has been made to make games more performant, and I make tools to make development easier for level designers and artists to work efficiently in engine.

MY work:

Reel Run is a 3D arcade-style hack and slash that puts players in the lead roles of popular movie archetypes. This is the largest project I’ve worked on in Unreal Engine and my most recent work can be seen here.